Yesterday also saw Starfield's PC requirements land on Steam, where it can now be pre-ordered. The news of Starfield's performance will come as a disappointment to Xbox Series owners, most of whom weren't happy when Redfall arrived on console with a 30 fps cap after Microsoft had previously shown it running on PC at 60 fps. And we need that headroom because in our games, really anything can happen," Howard continued. We're really happy with how it feels even in the heat of battle. "And we don't ever want to sacrifice that experience that makes our games feel really, really special. "We prefer the consistency, where you're not even thinking about it." Howard said that Bethesda did get Starfield running at 60 fps on console during its development phase, but the company took the decision to lock the final version at 30 fps because it doesn't want to sacrifice any fidelity to gain more frames. "Always these huge, open worlds, fully dynamic, hyper detail where anything can happen. "I think it'll come as no surprise, given our previous games, what we go for," Howard said. He confirmed that it will run at 4K on the Xbox Series X and 1440p on the Xbox Series S – there's no PlayStation version - but it will be locked at 30 fps on both machines. But it seems when it comes to Starfield, owners of Microsoft's consoles are going to be stuck with 30 fps.Īhead of the Starfield showcase yesterday, part of the Summer Game Fest, Bethesda's Todd Howard spoke to IGN about the game's console performance. That started to change with the arrival of more powerful machines, such as the Xbox Series X. A hot potato: It used to be a common sight: console games locked at 30 fps while the power of the PC pushed frames to 60 fps and well beyond.
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